The students of the new intermedia Master’s program »3D Animation for Film & Games« expand their pre-existing know-how with a rich set of methodical, theoretical and design-practical skills, thus obtaining the necessary competencies to supervise and manage artistic-academic or artistic-commercial projects independently. In this context, the teaching of general animation literacy – with regard to a constantly expanding work area between linear and non-linear products – is as important as the training of specialized skills related to the complete 3D process. The program is hosted together with the renowned Cologne Game Lab of TH Köln. The program is held in English.
Key aspects
• Projects: work on personal and group projects supervised by professors and tutors
• Animation: Character Creation, Story & Performance, Immersive Animation (Virtual Reality and Augmented Reality)
• Media & Game studies: media-theoretical knowledge of the transformative aspects of digitalization and its consequences for art & society
• Animation history: the development of animation from its analogue origins to a computer-generated art form
• Informatics: project-oriented skills in programming languages and game engines
Structure: extra-occupational / every year
Start: September 23, 2019
Duration: 4 semesters
Degree: Master of Arts (M.A.)
Application deadline: May 31, 2019
Contact: Laura Frings, Program Manager, lf@colognegamelab.de
For more informations and application documents see:
www.filmschule.de/ma-3d-animation